GAME
Games, decision theory and puzzles
Pricing a game you may keep playing, and the three habits — counting information, reasoning about what others know, working backwards — that the puzzle round is really testing.
- 1
Expected-value games
Re-rolls, costs per attempt, self-referential equations and optimal stopping.
- 2
Game theory
Dominant and mixed strategies, indifference, Nash equilibrium and minimax.
- 3
Poker and decision theory
Pot odds, equity, ranges, bluffing frequency and balanced play.
- 4
Logic puzzles and multi-agent problems
Information bounds, common knowledge, hat puzzles and backward induction.
- 5
Classic brainteasers
The set every desk still asks: ropes, jugs, clocks, coins, eggs, prisoners and bulbs — and the two moves that solve all of them.
- 5.1Measuring and timing puzzles14 min
- 5.2Weighing, searching and strategy puzzles16 min
- 6
Combinatorial games
Nim, Sprague–Grundy, subtraction games and symmetry strategies.