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QuantMax
QuantMax
  • Overview
  • Curriculum
    • FLUMental maths and numerical fluency
    • COMBCounting and combinatorics
    • PROBProbability
    • GAMEGames, decision theory and puzzles
      • 1Expected-value games

        • Pricing a game: EV, re-rolls and when to stop
      • 2Game theory

        • Game theory: dominance, mixing and the indifference condition
      • 3Poker and decision theory

        • Poker for traders: pot odds, ranges and bluffing frequency
      • 4Logic puzzles and multi-agent problems

        • Logic puzzles: information bounds and common knowledge
      • 5Classic brainteasers

        • Measuring and timing puzzles
        • Weighing, searching and strategy puzzles
      • 6Combinatorial games

        • Nim, symmetry strategies and who wins
    • MMMarket making
    • MKTMarkets and products

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  1. Curriculum
  2. /Trading and market making

GAME

Games, decision theory and puzzles

Pricing a game you may keep playing, and the three habits — counting information, reasoning about what others know, working backwards — that the puzzle round is really testing.

  1. 1

    Expected-value games

    Re-rolls, costs per attempt, self-referential equations and optimal stopping.

    • 1.1Pricing a game: EV, re-rolls and when to stop13 min
  2. 2

    Game theory

    Dominant and mixed strategies, indifference, Nash equilibrium and minimax.

    • 2.1Game theory: dominance, mixing and the indifference condition12 min
  3. 3

    Poker and decision theory

    Pot odds, equity, ranges, bluffing frequency and balanced play.

    • 3.1Poker for traders: pot odds, ranges and bluffing frequency13 min
  4. 4

    Logic puzzles and multi-agent problems

    Information bounds, common knowledge, hat puzzles and backward induction.

    • 4.1Logic puzzles: information bounds and common knowledge13 min
  5. 5

    Classic brainteasers

    The set every desk still asks: ropes, jugs, clocks, coins, eggs, prisoners and bulbs — and the two moves that solve all of them.

    • 5.1Measuring and timing puzzles14 min
    • 5.2Weighing, searching and strategy puzzles16 min
  6. 6

    Combinatorial games

    Nim, Sprague–Grundy, subtraction games and symmetry strategies.

    • 6.1Nim, symmetry strategies and who wins12 min
← Previous topicPROB · ProbabilityNext topic →MM · Market making

QuantMax · 141 lessons · 1342 questions · c5c0caa

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